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1992-03-06
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8KB
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171 lines
@4 Mindfighter - The Solution
@4Admin storage room@2 See "Shelves".
@4Alison@2 Say "yes" when she asks you a question - you will need
her undivided attention later.
@4Apple (in store room)@2 Eat it.
@4Basement@2 See "Pipes"
@4Bathroom@2 Open cabinet to find pills, soap and towel.
@4Bargate@2 Scene of public punishments.
@4Barren park@2 See "Blanket" and "Newspaper Clippings".
@4Barren parkland@2 Start of part three. See "Moss" and "War
Memorial".
@4Blackened metal@2 Examine it.
@4Blanket (in barren park)@2 Wear it.
@4Bottle (in medical room)@2 Eat penicillin capsule inside it to
restore health.
@4Brass key@2 In waste tip building. Locks doors in same location. See
"Cobwebs".
@4Bright Light@2 Head south towards it. Use no other direction.
@4Cabinet@2 See "Bathroom".
@4Canvas bag@2 Start of part two. Ignore it.
@4Cardboard box (in lounge)@2 Take file from box, and see "File".
@4Cell One@2 East from sector seven. Needs keys. See "Jimmy".
@4Cell two@2 Empty, ignore it.
@4Cemetery@2 See "Wood".
@4Chair (in lounge)@2 see "Matthew".
@4Chisel (found at baths)@2 See "Step".
@4Clothes@2 Keep everything you start with, including coin and
lighter, or you will be stuck in the future. See "Ruined bedroom".
@4Coach station@2 See "Vehicles".
@4Coat@2 See "Lighter" "Coin" and "Clothes".
@4Cobwebs (inside waste tip)@2 Break them to find brass key.
@4Coin@2 No use. See "Coat" and "Clothes".
@4Crumbling avenue@2 See "Blackened metal".
@4Crates@2 See "Docks".
@4Daryl@2 See "Snowstorm".
@4Dead rat@2 No use.
@4Diagram (in small hall)@2 Read it.
@4Docks@2 When ship arrives at docks go to crates and change to an
eagle. See "Trance" "Eagle" and "Yabushi's cabin".
@4Document@2 See "Shelves". Read it.
@4Dog (found at rubble path)@2 Give it to foxes at crates.
@4Drip@2 See "Trance".
@4Drum (in store room)@2 Ignore it.
@4Eagle@2 You do not have to give commands once you are the eagle -
just change (see "Trance") when you are in the right places and it
will do the rest. See "Fence", "Grilles" and "Docks".
@4Easel (in Robins bedroom)@2 Ignore.
@4Envelope@2 See "Kettle", "Photo" and "Letter".
@4Fence (electrified)@2 Do not attempt to touch, cut or climb. When
you have destroyed the ship go to any section of the fence and fly
over it. (See "Trance").
@4File@2 Examine it a few times and an envelope falls out.
@4Foxes@2 See "Dog".
@4Gas mark@2 See "Shelter". Wear it to enter gas wasteland.
@4Glass fragment @2 Forget it.
@4Going home@2 See "Clothes" and "Ruined bedroom".
@4Grilles@2 From part two, at start, go E, W, change into eagle (see
"Trance"). You are now in the ventilation system. Don't go north or
south. Go W, N, N. Change into the eagle here and you can enter the
medical room to the east (see "Uniform" and "Bottle"). Go west back
into vent. S, W, W, E, N and change into eagle once more.
@4Guards@2 Avoid unless wearing uniform. See "Medical room".
@4Harry@2 Ignore.
@4House rubble@2 Go up into ruined bedroom. See "Ruined bedroom",
"Tag" and "Twisted metal".
@4Helen@2 See "Letter", "Phone number" and "Photo".
@4Interrogation rooms@2 Ignore.
@4Jeans@2 See "Clothes" and "Ruined bedroom".
@4Jerry can@2 In shelter. Contains petrol.
@4Jetty@2 Where you land after leaving ship.
@4Jimmy@2 Open first cell and he'll thank you. Don't wear uniform.
@4Kettle@2 Press switch, wait, steam envelope. See "Phone number".
@4Keys (in guards rest room)@2 Unlock all doors.
@4Killing Ayatola@2 After phoning Helen (and after Matthew has had his
idea) return to lounge, sit and wait until nine o'clock or until the
end of the game, whichever is longer. At that time, if everything has
been done correctly, he will die.
@4Kitchen@2 Ignore all except kettle.
@4Letter@2 About Helen.
@4Lighter (in coat pocket)@2 Don't drop it. See "Yabushi's cabin" and
"Ruined bedroom".
@4Lounge@2 See "Television" and "Cardboard box".
@4Magazine@2 See "Shelves". Read it.
@4Main hall@2 See "Portrait".
@4Matthew@2 Must be watching news to get an idea. Sit in chair and
wait. See "News".
@4Matthews bedroom@2 Ignore.
@4Medical room@2 See "Grilles", "Uniform" and "Bodies".
@4Moss@2 Ignore.
@4News@2 On TV at 6pm.
@4Newspaper clipping@2 In barren park. Read it.
@4Officer@2 Avoid unless wearing uniform.
@4Old wall@2 Location of rag. See "Yabushi's cabin".
@4Page@2 See "Shelves". Read it.
@4Parchment@2 See "Shelves". Ignore it. Written in Chinese.
@4Park Remains@2 See "Blanket" and "Newspaper clipping".
@4Penknife@2 Ignore.
@4Petrol@2 In jerry can. See "Yabushi's cabin".
@4Phone number@2 Ring Helen after news. Go to phone in hall, dial 0101
725 1426 (examine envelope to find number), then return to lounge and
sit. See "Killing Ayatola".
@4Photo@2 Photo of Helen.
@4Pills@2 See "Cabinet". In packet, eat when tired.
@4Pipes (in basement)@2 See "Value" and "Wire".
@4Pliers@2 Cuts wires on generator - wires are in same location.
@4Portrait (in main hall)@2 Can examine it.
@4Professor Fergere@2 No importance.
@4Rag@2 See "Old wall" or "Yabushi's cabin".
@4Ring@2 See "Clothes" and "Ruined bedroom".
@4Robert@2 Ignore
@4Robin's bedroom@2 See "Easel" and "Wardrobe".
@4Rubble (in civic centre)@2 Examine it. See "Shelter".
@4Ruined bedroom@2 To go home you must have the coin, lighter (in coat
pockets) and be wearing shoes, jeans, sweatshirt, boxer shorts, gold
ring and coat. You must not be carrying anything found in the future.
the enter trance.
@4Ruined building@2 Has steel tub with water. see "Water".
@4Ruined shops@2 Location of wrench. See "Wrench".
@4Samurai sword@2 The best weapon. Found in Yabushi's room.
@4Shelter@2 Down from rubble.
@4Shelves@2 In admin storage room.
@4Ship@2 Yabushi's ship, arrives at 3pm on Wednesday June the 30th at
the jetty. See "Docks".
@4Shoes@2 See "Clothes" and "Ruined bedroom".
@4Shorts@2 See "Clothes" and "Ruined bedroom".
@4Sign One (on fence)@2 In Chinese, incomprehensible.
@4Sign Two (in ruined flats)@2 says "Golden Grove".
@4Sign Three (on wall in sector three)@2 Read it.
@4Small book (in hallway)@2 Ignore it.
@4Small hall@2 See "Diagrams".
@4Snowstorm@2 Found in waste tip building. Give to Daryl.
@4Soap (in bathroom)@2 You can wash your hand with it (if you like).
@4Steel rod (in gas wasteland)@2 Second-best weapon.
@4Step/Stairs@2 In waste tip building. Loosen whilst carrying wrench
and chisel.
@4Store room@2 See "Drum" and "Apple".
@4Sweatshirt@2 See "Clothes" and "Ruined bedroom".
@4System building@2 To enter see "Grilles".
@4Tag@2 Read it.
@4Tall guard@2 Avoid unless wearing a uniform.
@4Television@2 Turn it on. See "Matthew".
@4Towel (in bathroom)@2 Ignore.
@4Trance@2 To enter a trance - inhale, hold breath, exhale. repeat
this to leave trance. While in trance, PORTRAY EVENTS THROUGH EYES. To
change into an eagle METAMORPH INTO EAGLE while in trance. See
"Trance".
@4Tub@2 See "Water".
@4Uniform (in medical room)@2 Wear it and the men in the system
building won't attack you unless you attack them first. Remove it when
rescuing Jimmy or he will attack you.
@4Unshaven guard@2 Avoid.
@4Valve@2 On pipes in basement. Turn valve and go (once you have the
keys) S, S, S to finish part two.
@4Vehicles@2 Examine them.
@4Viewpoint@2 Starting place.
@4Wardrobe@2 Ignore.
@4water (in tub)@2 Don't drink - radiation sickness.
@4Wire (in basement)@2 See "Pliers".
@4Wrench@2 Third best weapon. See also "Step".
@4Yabushi@2 System leader of this part of the country. Avoid unless
wearing uniform.
@4Yabushi's cabin@2 When you land on the ship go S, D, S, empty can,
take lighter from pocket, burn rag, then.... see "Fence".
@4Yavitsa@2 Avoid unless in uniform.
@4Yellow paper@2 See "Shelves". Read it.
@4Yabushi's room@2 See "Samurai sword".